Please note that this is a review of the Halo: Reach beta, and not the full version of the game. Please also note that this is not a typical full length review I’m writing, since this is just a beta version of the game. This is more of a first look at the beta. I’ll write a real, full review for game, when it actually comes out.
The game uses classes, similar to Team Fortress, Battlefield, and Call of Duty. However, at this time, all of the classes use the same weapons: assault rifle, Halo 1 pistol, and two grenades. I’m sure Bungie will fix this in the real game though. Each class has it’s own special ability though. One class runs really fast, one lets you turn invisible and silences your weapons. And another makes you harder to kill.
When the beta first launched, the servers crashed at Bungie and people weren’t able to play. The beta download is also really slow. Luckily, the servers are back up now and you can matchmake.
The graphics are superb, and the game adds several new weapons, as well as brings back the pistol from Halo: Combat Evolved. Some of the new weapons I’ve seen are the needler sniper rifle, which fires long range, extremely deadly, exploding needles into someone, and can zoom in. Another weapon is the “beam of light gun” which is like a sentinel laser, but far more deadly and far bigger. Another is the super shotgun, which is like the normal shotgun, but even better. Another is the “sonic boom blob gun” which shoots blue blobs that stick to people and things, they then blow up, they also make it so the enemy can’t hear anything but the sound of a sonic boom when you shoot it.
It still takes an entire clip, or more to kill someone, regardless of what weapon you are using. The game also features assassination kills. Assassination kills are where you sneak up behind someone and one hit kill them, using a special melee attack.
Well, that’s the beta in a nutshell, I hope you enjoyed this review and found it helpful.
Replay Value: N/A